Wall jump from here and land on the Spike's head. After taking out the Paratroopa, wall jump off the platform the Spike is standing on, and spin to the wall to the right. Keep moving right and jump up the platforms under the Paratroopa without getting hit by a rock. Hit the Blocks here for a Coin and an Ice Flower. Jump the gap in between rocks so you don't take damage. Run right down the stairs to find a Spike throwing spiked rocks down into the gap. This level contains a secret area just above the Checkpoint Flag accessible by jumping on a moving platform. This course has many Stone Spikes and multiple Bullet Bills which serve as the main obstacles of this course. You can use fireballs to stun Larry, but they aren't necessary in this basic battle.This course features several rock ledges that Mario must hang from and rocky walls that can be climbed. Stomp Larry and, when he does his shell-dash attack, stay on the higher platforms so he'll get caught and ricochet harmlessly below. The key to this battle is to maintain the high ground. The battle with Larry plays out much like before, except this time the ground will shift beneath your feet, making his attacks a bit unpredictable. Another gear just ahead will spin you up to the same place. Ride a tooth on the top gear upwards to the top of the screen and you'll warp to a secret area with coins and a Propeller Suit. Just past the first gold coin are two interlocking gears. Wall-jump off the wall towards the coin to grab it. Hit the P-switch in the sub-level and run quickly across the bricks path it makes. You need to ride the gear down to this pipe, hop over and slip inside. Just before the door leading to the boss is a final gear that spins downward towards a green pipe nestled in lava. This will allow you to swoop in an nab the coin. When you get to the hall of Thwomps, the first large one will destroy some bricks below it as it descends.
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